Industry Standard 3D Texturing
- mFX Tutor Geo
- Jan 23, 2020
- 1 min read
Updated: Feb 27, 2020
Our students learn, explore and develop skills in a variety of industry standard software. Substance Painter is one of such software which our learners can create some impressive results within a relatively short period of training time.

The following pieces of 3D texturing artwork is the result of our learners first time of training in substance painter.
“Our students were amazed with how quickly they had produced photorealistic 3D images, using Substance Painter's iRay rendering.”
If you are wondering how these photorealistic 3D images were produced read about our learners first introductory lesson.
The first lesson:
The aim of this lesson was to introduce our learners to texturing using Substance Painter. They were to produce a photorealistic scene that features a simple 3D model, using a 3Ds Max to substance painter workflow. The short video below briefly demonstrates how this was achieved.






















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